If you are trying to do other kinds of zooming, such as zooming on whatever the current mouse location is, then the basics are the same but it gets a bit more complex. and here is a slightly more complex setup in which mouseWheel() controls the zoom variable: var zoom = 1.00 I want my blob to appear in the center of the screen, and then when the user moves the cursor, it moves from there. There is no user input - it just keeps zooming every time the screen redraws: var zoom = 1.00 Default values for mouseX and mouseY in p5js Ask Question Asked 10 months ago Modified 8 months ago Viewed 83 times 0 I'm trying to set a default value for mouseX and mouseY. To prevent the default behavior for this event, add return false to the end of the method. ![]() The browsers may contain different default behaviors attached to various mouse events. If you would like to work on the desktop version of p5. The mouseClicked () function in p5.js works when mouse button pressed and released. Here is a simple example of a zooming sketch in p5.js - it is almost identical to the Processing(Java) equivalent. The easiest way to start is using the p5.js editor, you can open the web editor and can scroll down to Your First Sketch. The final thing is to set the speed that the text. ![]() This approach works the same in both p5.js and Processing(Java). If the mouse position is above our text position we subtract the vectors y direction from the text position’s y co-ordinate, or add if below. draw things based on 0,0 at the middle of the screen. p5.js - Make color change speed be dependent on mouseX - Stack Overflow Make color change speed be dependent on mouseX Ask Question Asked 2 years, 2 months ago Modified 2 years, 2 months ago Viewed 491 times 0 I have a grid of tiles that slowly change colors between red and green.use scale(zoom) to set the zoom level, with 1.0 being normal.centering on the sketch / canvas using translate(width/2, height/2).Depending on what you are trying to do, you might approach zooming by:
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