While Split/Second settled for the odd exploding sky-scraper, Apocalypse completely reshapes tracks over the course of a lap. ![]() Running with Split/Second's explosive mechanic, MotorStorm: Apocalypse is a much more ambitious explosive racer. Like that single plane on the opening lap of Ridge Racer, MotorStorm: Apocalypse is all about spectacle. The point? Well there doesn't seem to be a point. You take a right-turn and embark on the next three laps of similarly outrageous apocalyptic arcade racing. Slowly the bridge collapses with a speculative flash of explosions. The bridge's metal supports bend and crumple, and the cloud of debris engulfs you. As it dips in altitude and you race directly towards it, the chopper releases several rockets towards the bridge. ![]() As the counter drops, and your engine revs, a helicopter passes overhead. There's one race about three hours into the game's campaign where you start out a couple of hundred metres to the right of a Golden Gate-esque bridge. Racing games have always been an amazing showcase of hardware (look at Gran Turismo), and MotorStorm: Apocalypse feels totally befitting of the PlayStation 3. We're two generations on, but additional flash and spectacle is still a key component of the racing genre. MotorStorm: Apocalypse reminds us of that first time with Ridge Racer. But it's hard not to smile everytime you see it. "Ahhh," sounded the room, quickly followed by pleas of, "It's my turn now," and "Please stop hogging the PlayStation!" It was an unnecessary addition. As the Namco track barriers flashed into the rear-view mirror, everyone's attention turned to the aeroplane needlessly passing through the eye-wateringly blue skies. ![]() But no one really felt like they were in a new generation until that last straight at the end of the first lap on the "Beginner" track. Your family and friends gathered around the television in anticipation of the content about to be streamed from the flashy grey box positioned prematurely on a make-shift table in front of the television.Īs the polygonal graphics popped onto the screen, the room was filled with the muted "ooohs" of satisfaction.
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